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Aims and Objective
The primary
aim of this project is to experiment an interactive media that
is different from the traditional book reading for education.
Also let new generation's teenager knowing the history of the
Nanking Massacre more profoundly and have the unique personal
experience of what happened at that time. The main contribution
of this project is to apply the game technology to create an extraordinary
and fun way of learning for education. Behind the Nanking Massacre,
we further let players understand the message about war and human,
the conflict between people, so leading China to walk into new
generation. The content of the software will fully based on historical
fact. Besides, the software will have true photos and video clips
Timeline
and Milestones
This project
was firstly started at June 2002 and currently still under
development. The project is divided into 3 phases, Research,
Design and Implementation.
- Research
Phase, I study the history of Nanking Massacre, testing
the LithTech Engine. We also go to Nanjing for site-research.
The milestone of this stage is to come up a prelim Design
Doc and prepared a playable demo to present project for Nanjing
Memorial Head, Mr. Chu Shing San.
- Design
Phase, after the discussion with Mr. Chu, we revised our
design and come out more concise design doc. I also start to
create the program framework for the game. The animation team
also started to build the required model.
- Implementation
Phase, we start to build up a complete demo. I integrate
all the stuff we have and design the whole level. The milestones
for this phase are. 1. Submit the demo for the Independent
Game Festival Student Showcase, 2. Final Presentation.
Contributions
- Dr
Gino Yu, supervisor of thisMaster Project, for his encouragement,
advice and guidance throughout the project. Gino is the initial
creator of this project. He provided a lot of advice and assistance
including continuous consultations, meetings, comments, and
suggestions, all of which were invaluable. Furthers, he allowed
me a sufficient degree of flexibility for me to manage the project
and to solve problems critically. Without him, this project
would not have existed.
- Lead developer
of EyeWitness, Harris Wai, is a Master candidate in Multimedia
and Entertainment Technology and obtained his BSc(Hons) from
the Department of Computing at The Hong Kong Polytechnic University.
His research interests include the design of games and simulations,
development of game engines, and the use of games and simulations
in formal learning environments.
- John
Nguyen, lead of animation team. He helped a lots on manage
the animation team and his assists in game design.
- Russell
Hughes, he contributes a lot for my research and create
the terrain for the prototype.
- Animation
team including Dan Cormick, Gordon Cheng, Parrish Rodgers,
Sonia Tyndale, Thomas Tam, and lots of Higher Diploma students.
- Erick
Wujcik, project game designer. Erick provides a lot of valuable
idea of game design. Last but not least, my special thanks goes
to my kind family and my girlfriend, Miss Onion Yeung, for their
love and support.
- Edward
Hung, Composer of the music score of EyeWitness.
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